Pro Teams, Pro Formations, Pro Strategy

For every fan who screamed at a coach for making dumb calls, or who just wants to go head to head and prove they really know football, there’s finally a Pro Strategy Football
game where you win by knowing football, not by having the twitchiest fingers.

It’s all here. Team and player ratings. Realistic penalties. Realistic turnovers. Weather effects (play in a blizzard and see how it affects the game!). Using Particle systems, the snow and rain swirl and fall on the field.

No more canned playbooks designed by someone else. Design your offense on the fly, change your formation to fortify your call, or to completely mislead the defense. Change your pass pattern to hit their gaps or to try for the sidelines. Mix in screens and traps to slow their pass rush.

On defense, adjust your formation and coverage to stop the offense. Shift your defensive line to stop their runner or have them stunt for a better pass rush. Key your opponent’s best back or double-team his hot receiver. Blitz one or more linebackers (you choose!) or a safety.

On offense and defense, manage the clock like a pro coach.

You have tons of information at your fingertips, whether it’s Scouting Reports or Game StatsĀ - team, rushing, passing, receiving, total yards, time of possession, third downs converted, you name it.

You’ll have to overcome turnovers, weather, and referees, but your coaching decisions make the biggest impact.

Features

 

29 Responses to Pro Teams, Pro Formations, Pro Strategy

  1. Kerry … Would be pleased to be one of your beta tedsters.

    • dogwalker says:

      Oops! Wayne, I forgot to get back to you. Unfortunately, the app’s only on the iPhone/iPad/iPod right now. However, I’m going to look at Android in 2012 and when I do, I’ll need testers, since I don’t have an Android device. I’ll be sure to take you up on your offer then! It would be great to have it on multiple platforms!

  2. Ed says:

    I used to play this game back in the 90s on the Amiga computer. It was called Tom Landry Strategy Football. I always love the strategy of this game over the arcade type football games.

    I miss the announcer voice saying things like “penalty” and “touchdown!”

    I also miss being able to select a “hot” receiver on the longer pass routes.

    I have really missed playing this game and am so happy I can play it again. Thanks!!!

    • dogwalker says:

      Thanks, Ed! Yep, I wrote the original game, too! Converting it to the iPhone has been fun and challenging, and I think I’ve improved a lot. However, I also had to leave some things out initially, as I was learning how to handle the different paradigm of swiping and much less real estate.

      I plan on adding the hot receiver back before next Fall, as well as Man in Motion and injuries.

      With real work taking priority this month, it’s been slow going, but I hope to tackle multiplayer soon. I think that’ll add a very nice side to the game.

      I do like the new Season play much better, but I need to add the ability for players to edit and create their own season schedules.

      So much to do! :-)

      Thanks so much for your comments, and spread the word! If you haven’t, please leave positive feedback every release, as Apple starts the ratings over each time I update. Next July, I’ll plan on getting the game to magazines and review sites.

      Keep feedback coming! And I’ll definitely look into getting those voices into the game!

  3. Dave says:

    Add a realtime clock display. Managing the time without a realtime clock is waay too tricky, i.e. you have to predict how fast time expires.

    Add option for SHORTER QUARTERS

    Speed up the animation. We’re not controlling any players directly so speed it up a bit! And smoothen it out.

    • dogwalker says:

      Thanks, Dave! Good suggestions. I’ll add those to my list. I expect the 2012 version to be quite different.

      Still working on Game Center play. It’s a little trickier than I thought, but coming along.

    • dogwalker says:

      BTW, Dave, just a suggestion. Have you tried using the Scenario Editor (same screen where you select the two teams and coaches)? You can set the game time and clock to anything you want. For example, a lot of times I’ll set it to the fourth quarter just for the added pressure. Heck, I like to set it to 2 or 3 minutes left in the game and I’m down by 4!

      I talked to a few guys, and we don’t see how a real time clock will work with this type game, since the focus is on play design and calling. And if you look at the Clock screen, it actually tells you approximately the time left if you let the clock run or hurry a play.

      Check out the Clock and Scenario Editor a bit. If you still don’t like it, let me know, and I’ll see what I can do. Problem is, the game already has so much stuff in it that people aren’t finding yet, and with the limited real estate, it’s difficult to offer more and more options and still keep it uncluttered.

      Thanks again!

  4. RickD says:

    I loved playing this game but the battery went down SUPER fast on my iPhone 4S so I deleted it. I will try it out on the iPad later but i felt like I had an ANDROID phone again for a day as my battery quickly began to die.

    • dogwalker says:

      Wow, RickD, that’s the first I’ve heard of that. I assure you, I’m not doing anything particular intense. I’ve played many games on my 4S and my wife’s 4 and never had any power problems. In fact, I’ve simulated dozens and dozens of entire seasons (which would use the processor the most, I’d think).

      I hope you find out something on this. Let me know.

  5. Terry says:

    Hi,

    I invest in video games. My latest game will soon be released on iPhone through chillingo.

    I was working on an nfl manager game and have just stumbled onto yours.

    Have you any plans to commercialize the game. Do you need an investor?

    Please email me to discuss further.

    • dogwalker says:

      not sure I understand, Terry. I’m selling the Deluxe version already, and am working on quite a few upgrades before next Fall.

      • Terry says:

        Sorry didn’t realise you were a selling a deluxe version. I just bought it :)

        Great game. If you could personalize it by adding player names, draft, trades and news headlines so the player feels as if they are managing a franchise, it would take the game to the next level!

  6. Matt says:

    Love the game, Kerry. Any thought of turning this into a computer game, a la dksports.com? I used to play and love that game, but they don’t support Mac. Hoping you do someday.

    • dogwalker says:

      Thanks, Matt! I’ll definitely look into that. I need to find out how different the apis are for Mac versus the iPhone devices, but yes, I’d love to do that as well!

  7. Matt says:

    Oh, one other thing I meant to ask: Would it ever be possible to edit player names? (So we could make “Pittsburgh HB” “Rashard Mendenhall.”)

    • dogwalker says:

      Yeah, I’d really like to have that, maybe through providing an editor. One thing, though, is the limited real estate. If you put a full name on there, it gets crowded. However, maybe I make it so you can swipe to see more stats, or touch “HB” and the name pops up.

      I need to think through that, but I completely agree with you!

      • Matt says:

        Ah, great point. Two things about that:

        1. Maybe just have player numbers then? It’d be cool to see “18″ as the Indy QB.

        2. More real estate is another great reason to follow in footsteps of dksports.com! Ha. (Can you tell I’m desperate for a Mac game as good as that one?) … Had you heard of them or ever played their games? They’ve been around quite a while.

        • dogwalker says:

          No I haven’t, Matt, I’ll have to check it out!

          I’d love jersey numbers, that’ll be tough (I’m not really an artist). It’s certainly possible, though, using different sprites as jersey numbers, and it would be cool!

          • Matt says:

            No, I just mean numbers in the stats and play-selection fields, not on the animated players. Rather than “PIT QB,” we’d see “7.”

  8. dogwalker says:

    Oh! That’s a great idea!

  9. Russell Reed says:

    Thank you for putting TLSF on the Ipad. The pc game was awesome. It is really good the way it is now. Maybe an update for next season with updated ratings. The number idea was a good one instead of names. Great job.

    • dogwalker says:

      Thanks, Russell! I’m glad you liked TLSF, and I appreciate the feedback. I’ll definitely update the team ratings, and I’m working on new features and fixes for the 2012 version (I’ve posted ideas here, feel free to comment or add any others). I’ll put up a status update in a few weeks.

      Thanks again! Spread the word! One thing I need to do this Fall is find a way to get more exposure for the app.

      Enjoy!

  10. Russell Reed says:

    I know your plate is full with the Iphone version of PFS but is there a way to update the PC version of TLSF Deluxe. I only want to add the new divisions and teams. Again, thanks for the Ipad version. I still play the old PC version alot.

    • dogwalker says:

      Russell, the last version that was published included a team editor, so you could edit 28 teams, but I know that’s not quite enough. It would take quite a bit of work to set up the environment and expand the leagues to 32 teams (and the necessary changes to the UI and logic), so I’m afraid I can’t do that this year.

      Thanks for the idea, though!

  11. Justin says:

    I’m interested in this game and it looks like the developer is committed to supporting it and interacting with its fanbase major plus. I’m curious about season play, is your season play as it is now a one and done season? I guess my question is do you have any plans on making a franchise mode ala madden or ootp baseball? Maybe I’m the definition of ignorance and that’s already the case I just didn’t see it anywhere in the description. Thanks

    • dogwalker says:

      Hi, Justin, thanks for asking. I’m working on the 2012 version now, which will have some more options, new teams, and turn-based multiplayer. That’s keeping me very busy in the evenings, since I work at my real job during the day. Once I have all that in place, I’d like to work on providing an editor so people can edit their teams and leagues, and come up with a way for people to share the leagues they create.

      I think I’d also like to eventually add lots of past teams myself, such as “Championship Teams of the 80s” etc.

      Oh, another thing a few people have requested, and I definitely hope to get in there before the July/August release would be to provide the ability for users to create random schedules in addition to the “real” 2012 schedule.

      My goal is to release a good 2012 version by August (and hope I can get it to some reviewers), and I can later add (as free updates) other features.

      For franchise play, I assume you mean, for example, giving each team a budget and adding the ability to trade players? If so, that is something I plan on investigating more, although it’ll certainly take some big design changes. I hope that providing the editor will give people enough flexibility to get by for a while.

      Thanks again!

  12. Allen dilling says:

    Just found this and having a good time. As others have stated, a “franchise” mode with multiple seasons, salary cap, draft etc would really suck me in. Seeing as though that’s a lot of work, have you considered Kickstarter to get funds to possibly hire additional help? Btw one thing that dates the game is the UI menus. Madden and the iOS baseball sim Out Of The Park Baseball has easy to read and nice looking screens. Anyway, keep up the good work man! :) . Looking forward to more updates.

    • dogwalker says:

      Thanks, Allen. My main focus right now has been turn-based play, and I have it working now. I think that’ll add a lot to the game – I know I enjoy it! Because it’s turn-based, you can either stick to one game if you and your opponent are both playing, or you’re free to immediately switch to any other games. Even if it’s not your turn, you’re able to check stats, drives, etc.

      I’m very open to improving the UI Menus, but I do want to keep the idea of designing your play on the fly, rather than locked into set plays. One thing I’ve done is make almost all buttons “cycle” buttons.

      I’ll look at the other games you suggested, thanks!

      Hey, something I’m adding right now is “vcr” buttons on the animation screen, to let you play forward, slow, play backward, etc. Is that useful?

      As for the franchise mode, I won’t be able to have that ready at the start of the season, but it’s definitely something I want to add later. For now, I plan to deliver the 2012 teams (based on the end of 2011). I’ll also offer an editor asap.

      Other than cleaning up the UI, are there any other changes you’d like to see?

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