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Author Archives: dogwalker
PSF 2012 v 1.2 Details
Here are the details on the update I’ve submitted. I plan on working on the multiplayer details in the next update. I really like some of these changes, and hope you will, too! – Now supports iPhone 5 with wider … Continue reading
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Let’s talk chatting with multiplayer
Something we all want is the ability to send chat with our turn. I’m looking into that, and here are my thoughts so far. When you tap Go, it could pop up a dialog asking “Add comment?” If you tap … Continue reading
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Update 1.2 coming soon, with more Season Schedule Options!
I’ll be giving a more detailed list of changes soon, but I wanted to post this, because it’s something several people requested – the ability to generate random schedules! I’ve gotten a lot of changes in this new update, but … Continue reading
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Looking for feedback
Hey, everyone, I need your help. If you are experiencing any problems, *please* tell me, and give me as many details as you can. Of course, if the app’s doing great, please let me know that, too, so I’ll have … Continue reading
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Gah!! I goofed on the “Rate My App” in the 2012 version
I accidentally left the old link in the “Rate My App” popup that appears in the 2012 version of PSF. If you tap on it, you’re taken to the old Deluxe version. I’ll fix this in the next patch, but … Continue reading
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New Video Uploaded – Scouting Reports, Team and Player Ratings
Finally finished another video! I’m definitely not an artist, and it’s pretty long, but I hope it helps. This video covers Scouting Reports and the Team and Player Ratings.
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Oops! The “Rate My App” link is wrong!
Oops, the “Rate my app” link wasn’t tested in the 2012 version! It still points to the 2011 Deluxe version! If you have rated my app, or want to rate it, please go to the store directly and rate it … Continue reading
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Play-by-Play, PSF Free, and a few thoughts
Hey, Jerry has a great idea about creating a full-game play-by-play summary. What I need to do is work on the best way to create it and attach it to a game, and keep the amount of space required to … Continue reading
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Multiplayer
Ok, now that the app is out, and you have a chance to play it, get the feel of it, and start thinking of ways you might improve the flow, especially on multiplayer. I tried various things on the multiplayer. … Continue reading
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Animation is now fixed on iPhone 4
All right! Apple did an expedited review on the app, asked me to change one thing, and approved it today! Be sure to get the update! I’ve downloaded the update to our iPhone 3GS and our iPhone 4, and the … Continue reading
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